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Maya timecontrol
Maya timecontrol






  1. #Maya timecontrol how to
  2. #Maya timecontrol update

#Maya timecontrol update

Next = cmds.findKeyframe('body_anim', time = (current_time, current_time), which = 'next')Ĭmds.currentTime(next, edit = True, update = True)Ĭmds.currentTime((cmds. Here’s some horrible code that makes it work with one click (but will fail if you’re trying to go from the last keyframe to the first keyframe, and require two clicks…).Ĭurrent_time = cmds.currentTime(query = True) With nothing selected, if I click the button twice, it behaves correctly. SelectNextFrameBtn = cmds.button(label = "Select + Next Frame", c = selectFrameStep)Ĭmds.currentTime((cmds.findKeyframe(timeSlider = True, which = "next")), update = True, edit = True)

maya timecontrol

More arable land was used because of the growing cities due to the increase of people arriving outside.

#Maya timecontrol how to

Window = cmds.window(windowName, title=windowName, w=100, h=100, mnb=False, mxb=False, sizeable = False) The Maya knew how to use the land efficiently, and after a period of two years, they moved their fields to new locations to allow the old fields to lie fallow for ten years before using them again. If something is already selected in the viewport and I press the button it works as expected, but if I clear the selection in the viewport and then run the script it doesn’t advance to the next keyframe. It requires a single object named “body_anim” with some keyframes set on it. I’ve tried forcing a refresh or force updating the viewport as part of the script but that doesn’t seem to help.ĭoes lect() not select keyframe data? Or is the selection not fully updating until the script has finished running?Īny ideas on what I’m missing would be much appreciated?īelow is a simple UI that illustrates what I’m trying to do. If I select a control in the viewport and then run a script that advances to the next keyframe, it works as I would expect.īut if the selection is cleared, and I select the same control within the script and then advance to the next keyframe, the selection gets updated but it doesn’t advance to the next keyframe. However, selecting a control in the viewport and selecting a control via script don’t seem to behave the same. Weve decided to replace our old and limited avatar models by using Ready Player Me (RPM), see which allows any number of custom avatars loaded at runtime.

maya timecontrol maya timecontrol

I am writing a Maya/Python script that uses a button callback to select a control, run a script on the selection, and then advance to the next keyframe and repeat. We have a large Unity application where users talk with avatars for eduational purposes.








Maya timecontrol